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Electric Airhip Forums

Electric Airship Forums

pianotmP

pianotm

@pianotm
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Recent Best Controversial

  • Lions of Zaria (2024)
    pianotmP pianotm

    XD
    Longer than eight characters.

    Show Your Games 2k3 rm2k3 comedy rpg

  • rpgmakerweb update on TwiX
    pianotmP pianotm

    Honestly, I prefer to trust Nessie's work. Even if she doesn't manage to back up the forum by the time it goes read-only, I have absolutely confidence in her to get the whole thing.

    Announcements

  • Silver Daze
    pianotmP pianotm

    Oh, this looks neat!

    Show Your Games

  • rpgmakerweb update on TwiX
    pianotmP pianotm

    RMW Update on TwiX

    30f9b416-7675-4404-a294-179122146e95-image.png

    Announcements

  • Pianotm's Art Thread
    pianotmP pianotm

    No AI in any of my art.

    Pathfinder/Dungeons & Dragons Characters

    Tasrina "Tez" Patton
    Name: Tasrina "Tez" Patton
    Race: Half-Elf
    Class: Cavalier
    Archetype: Gendarme
    Gender: Female
    Size: Medium
    Alignment: Lawful Good
    Current Location: Vorseah
    Nation of Birth: Vorseah
    World of Origin: Atrusil
    Personality: Honest, forthright, somewhat reckless, and a very strong sense of justice.
    History: Tez was the squire of my previous character, Ashala, during the Endstaff of Vorseah. This is the only character I've ever played that I didn't technically create. After the campaign, in her backstory, when Ashala trusted her with more involvement in investigations. When going after the cultists that murdered her parents, Tez followed orders well until Ashala gave the order to retreat after their team was divided. Instead, Tez drove into the attackers and got stabbed in the face, prompting a rescue from Ashala. By the time of the campaign I play Tez in, she's a seasoned, level 4 cavalier.

    Antoinette Blanchette: The Devil You Don't Know
    Name: Antoinette Blanchette
    Magical Girl Name: The Devil You Don't Know
    Race: Human (Transforms into Teifling)
    Class: Homebrew (Pretty Soul)
    Archetype: Starlight Vanquisher
    Gender: Female
    Size: Medium
    Alignment: Neutral Good
    Current Location: Sutekyo, Japan
    Nation of Birth: France
    World of Origin: Earth
    Personality: Empathic, kind, fiesty, eccentric, often waxes poetic.
    History: She came to Sutekyo as a foreign exchange student, found her friends attacked by magical enemies, and a mysterious voice asked her if she wanted to save them. She now transforms into a devilish, powerful, and oh-so-stylish teifling that teleports across the battlefield, moving so fast she can literally dodge rain.

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    Name: Lola Shisuzo
    Race: Changling (witchborn)
    Class: Alchemist
    Archetype: Construct Rider
    Gender: Female
    Size: Medium
    Alignment: Chaotic Neutral
    Current Location: Off of the coast of Trestise
    Nation of Birth: A segmented portion of the Plane of Axis
    World of Origin: Game Master has not yet given a name that I can recall...
    Personality: Aloof, quiet/non-talkative (child of a Mute Hag), erratic.
    History: Lola's in a currently campaign inspired by Suikoden and One Piece. In this game, the world was abandoned after a disaster where the inhabitants fled to a multitude of extradimensional spaces called Lesser Worlds. Like all changlings, she is unaware of her true nature, and that she is the daughter of a Mute Hag. Although she is not personally mute, she does not like to talk and will often respond to people or try to communicate with people using miming and magic tricks. Her favorite magic tricks are card tricks, although, she also uses dice and pebbles with cups (shell game). She rights a clockwork horse named Vandal.

    Jiji Flametongue
    Name: Jiji Flametongue
    Race: Ifrit
    Class: Sorcerer
    Prestige Class: Arcane Savant
    Archetype: None
    Gender: Female
    Size: Medium
    Alignment: Chaotic Neutral
    Current Location: Unknown
    Nation of Birth: Plane of Fire
    World of Origin: Plane of Fire
    Personality: Egotistical, braggadocios, flirtatious.
    History: She's a character in a game inspired by the Tomb of Horrors, where people across the multiverse have joined forces to defeat Acererack once and for all.

    Rilla
    Name: Rilla
    Race: Drow
    Class: Paladin
    Archetype: Oath of Redemption
    Gender: Female
    Size: Medium
    Alignment: Lawful Good
    Current Location: Faerun
    Nation of Birth: Underdark
    World of Origin: Faerun
    Personality: Arrogant, overbearing, penitent, loyal, courageous.
    History: My first D&D 5E character. I was reluctant to play 5E, considering I was used to Pathfinder, and 2E was the D&D I was most familiar with. Rilla was orphaned as an infant. She wasn't even a year old. Her parents were refugees from the Underdark, and were murdered on sight. Finding the surviving children amongst the bodies and realizing they had killed refugees and not invaders, the paladins took the orphans to be raised by the clergy, the Temple of Rao. Rilla, having no knowledge of the Drow except of how she came to be at the temple, is a Paladin of Rao. Rao is not part of the main D&D pantheon, but I found him in the Players Handbook, so he was allowed, and he best fit Rilla's personality. Rilla avoids killing unless she absolutely has to, believing even the most evil of (living) people can be redeemed. Because of this backstory, I decided to reflect that in her character vital statistics, making her 60 years old, much younger than elves usually start adventuring. This is based on the premise that elves actually reach biological adulthood at 18, but aren't considered mature until 100. Raised by humans, she would not have this same standard.

    Honesty-8
    Name: Honesty-8
    Race: Android
    Class: Thought Scribe (Psion variant)
    Archetype:
    Gender: Female
    Size: Medium
    Alignment: Neutral Good
    Current Location: The Plane of Limbo, first officer of a planar ship.
    Nation of Birth: Unknown
    World of Origin: Golarion
    Personality: Androids have the emotionless trait. Honesty-8 is very literal minded. Take Lt. Commander Data's personality and push it to the most absurd conclusion.
    History: Her waking history literally starts with the campaigns she's been in, having awakened just weeks prior. She's explored a tomb trying to investigate a cult, and she's been recruited by a Planeship Captain to help fight evil across the multiverse. Somehow, she knows more about the ship than he does. He knows even less about the ship than she thinks he does. Would you believe, she did not start out in a comedy campaign?

    I was going to stop here with my Pathfinder/D&D characters, but I can't neglect showing off one of my Duskwalkers:
    Ephemera
    Name: Ephemera
    Race: Duskwalker (human)
    Class: Rogue
    Class: Magus
    Prestige Class: Arcane Trickster
    Archetype: None
    Gender: Female
    Size: Medium
    Alignment: Neutral Good
    Current Location: Golarion
    Nation of Birth: Razmiran
    World of Origin: Golarion
    Personality: Inquisitive, tells morbid and inappropriate jokes, is usually pleasant to speak with. When attacked she continues to make pleasant conversation, but it takes on a more chilling tone.
    History: Duskwalkers have died. That is where their history begins. Pharasma, the True Neutral Goddess of Birth and Death, despises the undead, considering them a mockery of death. Her psychopomps resurrect certain individuals that have helped to maintain the balance of life and death. They aren't given a specific task. They are simply allowed to live their lives as they see fit. But Duskwalkers have an unnatural hatred for the undead. They are partially incorporeal and can injure ghosts with mundane attacks. The Duskwalker comes into existence in a holy place of death, usually a cemetery, fully formed at the age of eight. They are usually shunned do to their associations with death, and often grow up stealing to survive. Sometimes, they remember their previous life. Sometimes they don't. Usually they remember bits and pieces. Ephemera, upon reaching adulthood, is a mercenary that routinely seeks employment with adventurers who need a bodyguard. She's particularly keen on jobs that will give her the chance to kill undead.

    Other Characters

    Marla the Martian

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    Marla the Martian was created for the first game of Steve Jackson's Toon that I ever played in an RMN forum game run by Dudesoft. My premise for Marla was, "A space alien crash lands in Riverdale and hides out with Sabrina, The Teenage Witch." This is why the first picture I shared shows her in the Archie style.

    Zalma Koluchy

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    Inspired by another of Dudesoft's forum games, Zalma was created for the Galaxy Police. Obsessed with immortality, she's basically converted herself into a machine. How does this cybernetic mad scientist choose to apply her skills? By working as a forensic's expert! Mad != evil! She's just a little (a lot) kooky!

    Midori

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    Did you think I was done with Martians? Nope! Midori was made for a game of Troika! run by Hexatona! She's basically a more serious version of Marla, except she's a pop star, and her backstory is ripped off from Interstella 555. I did not realize at the time I created her that Troika!'s ultra-nihilist style was even zanier than Toon. I simply thought it was a game of light-hearted characters in a grimdark setting. Which...I guess it kind of is. But it's grimdark with Looney Tunes logic. Also, Midori is not the only pop star I've made and given a Japanese name that was just the word for a specific color. Obviously, midori means green, an obvious play on P!nk. Speaking of P!nk...

    Momoiro

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    I made Momoiro, whose name means "Pink", for RMN's first Gay Mak Jam.

    The protagonists for that game were...

    Sunny

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    and...

    Jade

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    Star Fall

    Star Fall is a table top RPG I am developing inspired by games like Wing Commander, Privateer, and Space Rogue.

    Cover

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    Human

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    Glimmock

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    Ships

    Gauntlet

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    Javelin

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    Interceptor

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    OSR

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    The Mystery of Moonriddle is my first and currently only OSR module and it's available on Drivethru RPG at The Mystery of Moonriddle.

    Portraits

    A couple of actress sketches I've done.

    Anna May Wong

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    Audrey Hepburn

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    Fan Art

    Princess Allura and the Blue Lion
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    Raiden Shogun
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    Share Art

  • Lions of Zaria (2024)
    pianotmP pianotm

    alt text

    RPG Maker 2003

    Gigi teaches magic in Academy City on the continent of Zaria, and her students are in their final year! Time to take them to the Lions of Zaria, who will give them missions in the real world to gain experience and graduate the academy! You will guide four students across Zaria completing various tasks. Be mindful of the time limits!

    Download

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    • Uses First Seed Materials
    • White Screw Store
    • Milano Cat
    • Original music by yours truly

    I have imposed inventory limits but I've given you plenty of places in Gigi's room to store your loot so you can collect more! More!!! MORE!!! MOAR!!!!!!!!!11!1!!!1!11!!1111!1

    Download

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    You know, I should actually write a tutorial about this room...

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    I had to make a custom shop because I imposed inventory limits and couldn't figure out how to restrict the regular shop.

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    Download

    Show Your Games 2k3 rm2k3 comedy rpg

  • Grimm Investigation (2017)
    pianotmP pianotm

    Thank you so much!

    Show Your Games vx ace fairytale game text adventure comedy

  • Explaining me.
    pianotmP pianotm

    I am pianotm. I have been been working with RPG Maker since I discovered the Don Miguel bootleg in 2013. It was a year later that I finally bought VX Ace. Wasn't too thrilled by it, but eventually became proficient with it. While I have made a bunch of games in VX Ace, and will probably make a bunch more, most of what I make is in 2003. I bought XP from one of the Steam sales where it was, like, 4 dollars. Never really gave it a proper try. I bought MV, have made a few games in it. I hated it, but I recently made a shmup in it that has kind of changed my mind. You're not completely useless after all, MV. I have only ever tried the trial version of MZ. I like it much better than MV, but simply cannot afford it.

    So, why do I only write 2K/3 tutorials?

    Everything I know about working in VX Ace, I've found in tutorials that other people have already written, and what I can't find in tutorials, I can find in plug-ins. No point writing what is already written and easily found in a brief search of RMN. It would be rejected anyway because admin feels the same way.

    On the other hand, the bootleg editions of RPG Maker 2000 and 2003 have even more tutorials (and there's still plenty to write about). The legal Steam versions are different. While you can usually pretty easily move a bootleg project into the legal engine, compatibility is not one-to-one, and there are problems to be solved before your project will work right. This warranted the legal versions to be treated as their own, separate engines on the RMN forum, and they had no tutorials. So, whenever I write a tutorial, it's for the legal version of RM2k/3.

    My first tutorial was for the bootleg 2k3, and it was just a simple explanation of how to make exclusive clubs in your games, something you can probably figure out on your own, but I'll eventually post it anyway.

    General Discussion

  • Grimm Investigation (2017)
    pianotmP pianotm

    GrimmCover.png

    For RMN 10th B'Day. The Bros. Grimm (and sister) provide PI services in fairy tale land.
    RPG Maker VX Ace

    Grimm Investigation on itch.io

    Little Bo Peep has lost her sheep and she doesn't know where to find them. It's your job to find them. You're a private eye. Play as Cecilia Grimm, the sister, or Wilhelm Grimm, one of the brothers. Gather clues in this text based adventure to liberate the looted lambs. Your prime suspect is the Big Bad Wolf, but remember; in a case like this, nothing is what it seems. This is the case that can finally earn you the respect of Jacob Grimm, your brother and founder of Grimm Investigations, so don't mess up.

    • A text based adventure with images.
    • Two different story arcs, depending on which Grimm you choose.
    • Two joke endings, two lame duck endings, and eight mystery solutions; twelve endings in all.
    • Autosave. Don't even worry about it. Just turn off the game and pick up where you left off.
    • Original art.
    • Female Protagonist.
      Grimm Investigation on itch.io

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    Grimm Investigation on itch.io

    Show Your Games vx ace fairytale game text adventure comedy

  • THERMOCLINE: SURVIVAL HORROR RPG
    pianotmP pianotm

    Suppose I said this looks freaking amazing!

    Show Your Games
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