Live Changelog
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I'm going to keep track of everything we're doing to the game here! Don't worry, we have a lot more brewing than just this (so far). Feel free to comment!
CHANGES COMING JUNE 2025
BASE GAME (19-may-2025 update):
- Fixed slow movement bug when arriving in Lost Roadway for the first time.
- Fixed issues with auto save on some maps.
- Fixed bug where attack descriptions were being skipped in CEO Battle.
- Balance edits: Reduced charge time on some Slo Feng attacks, increased MP restored by Sauna.
- Improved contrast for readability on some menus.
- Text box edits for readability.
- Adjusted some NPCs who were displaying incorrect palettes.
- Added sound effects when enemies are defeated.
- Adjusted defeat animation for Cubed Bot enemies.
- Updated enemy/group selection for some Robox attacks.
- Improved animation in New Abyss - Lost Roadway.
- Fixed some tile layering and wall mapping througout.
- Fixed a funky ear animation on one of the cats.
- Adjusted speed of water animations in Rome - Fortress.
- Adjusted speed of Penelope Plantain exploration scenes.
- Fixed a couple of inconsistent item names.
- Removed unneeded screen transition in Boston - B1.
- Fixed boss defeat animation in Boston - Nightclub.
- Fixed some maptile animations not updating immediately after changing rooms.
- Fixed bug where fires in Russia - Market could be skipped if players took Slo Feng back to Rome first.
- Improved responsiveness of Party Order and Team Swap menus.
- Dog NPCs have sound effects now.
- Adjusted volume balance on some sound effects.
- Reduced brightness of healing beacon scenes.
- Updated credits.
- Clarified name of abyss knife / cursed knife
- Fixed Suave snakesperson conversation glitch
- Lost highway Beetle and Abuelo sort wrongly
- Fixed some multi-targeting cursors going crazy
- Fixed misplaced screen wipe in tower basement
- Fixed typos "What is your essense", "Yeah right you'd...", and "These ceiling"
- Fix Worsto sorting over Dusto during showdown
- Missing obstruction in Carol Kapec's computer
- Change wiring of cancel button in party order menu
- Fix: Passcode in Russian building is controlled with wrong button on the NX
- Fix: Fire guarding red key room can auto-extinguish
- Fix: Rotten meat room fires appearing and disappearing
- Reinstate old seamless void scene transitions
- Fix NPCs that got stuck with wrong brown and gray palettes
- Improve collision around some crates in Russia
- Fix possible glitch in Russian Cube minions event
- Fix helmet vs barrel sprite placement conflict in Rome
- Fix Dr Cube flickering on top of archway art
- Refine walking behind/on-top-of some trees, mushrooms, railcars, columns, tall stuff all over
- Fix misplaced bubbles animation in sewer waterfalls
- Fix some rubble that should not have been obstructing
- Fix deflated mushrooms sorting over walls
- Improve some window BG/textcolor/selection choices
CONSOLE:
- Reduced stereo image of basic attack sound by 90%
- On Xbox One, Electric Airship splash FMV is sluggish
- Update to 26-March-2025 version of OHRRPGCE
- Update to latest console port modules
- Adjust overall loudness of the game to a more sensible level
TODO:
- On Series X|S, the food/invaders minigames run at half speed (but can't repro?)