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  • 8 Topics
    39 Posts
    L
    Arc Raiders has been in a weird place lately, and players keep circling back to two things at once: the chatter around item duping and the quieter but useful changes in matchmaking. If you have been sorting through your ARC Raiders Items, you have probably felt that mix of frustration and curiosity already. One minute people are talking about broken stacks, the next they are noticing that solo runs do not feel quite the same as they did before. Why the Duping Talk Took Off The recent duplication reports are mostly about stackable items. That is the part people keep repeating. Not the flashy stuff, just the basic stacks that sit in your inventory and suddenly become the centre of every Discord thread. A few creators have called the exploit blatant. Others have just said it is messing with the whole rhythm of the game. Either way, the mood around it is not good. What makes it worse is the uncertainty. Players are hearing that it may work across PC and console, but no one outside the official team really knows the full technical story. That leaves everyone filling in the blanks, which usually makes things feel bigger than they are. Still, in a game built around risk, resource loss, and careful choices, even a small exploit can throw everything off. People notice that fast. Matchmaking Feels Different Now Update 1.36.0 changed something many players had complained about without always putting a name to it. Before this patch, one hidden behavior rating covered solo, duo, and trio play. So if you went wild with a squad one night, your next solo session could feel like it was paying the price. That never sat right with a lot of folks. You could play calm for hours, then jump into a trio and suddenly the whole system had a different opinion of you. Now each queue builds its own rating. Solo has its own track. Duo has its own track. Trio does too. That sounds simple, and in practice that is kind of the point. If you like quiet solo raids, the game should learn that pattern on its own. If you and your friends like pushing fights in trios, that should stay in that lane instead of bleeding into every other mode. It is one of those changes you only really appreciate after a few sessions. What Players Are Watching For Next The update also says work on more duplication fixes is still going on, which is the bit most people will care about most. Once an exploit gets out, the community tends to stay nervous for a while. Even players who never touch that stuff end up watching inventory behaviour a little more closely than they used to. That is just how it goes. Trust gets shaken, then everyone waits to see what gets patched next. At the same time, there is still room for the good stuff. Better matchmaking matters. It changes how the game feels from one night to the next. And if you are trying to keep a clean account while others chase shortcuts, you will probably care more about stable systems than loud drama. That is why even a small quality-of-life shift can matter more than it first looks, especially when buy ARC Raiders Bp is on your mind and you just want the game to stay fair, readable, and worth logging back into the next day.
  • 1 1
    1 Topics
    1 Posts
    pianotmP
    No AI in any of my art. Pathfinder/Dungeons & Dragons Characters [image: Tez.png] Name: Tasrina "Tez" Patton Race: Half-Elf Class: Cavalier Archetype: Gendarme Gender: Female Size: Medium Alignment: Lawful Good Current Location: Vorseah Nation of Birth: Vorseah World of Origin: Atrusil Personality: Honest, forthright, somewhat reckless, and a very strong sense of justice. History: Tez was the squire of my previous character, Ashala, during the Endstaff of Vorseah. This is the only character I've ever played that I didn't technically create. After the campaign, in her backstory, when Ashala trusted her with more involvement in investigations. When going after the cultists that murdered her parents, Tez followed orders well until Ashala gave the order to retreat after their team was divided. Instead, Tez drove into the attackers and got stabbed in the face, prompting a rescue from Ashala. By the time of the campaign I play Tez in, she's a seasoned, level 4 cavalier. [image: Toni.png] Name: Antoinette Blanchette Magical Girl Name: The Devil You Don't Know Race: Human (Transforms into Teifling) Class: Homebrew (Pretty Soul) Archetype: Starlight Vanquisher Gender: Female Size: Medium Alignment: Neutral Good Current Location: Sutekyo, Japan Nation of Birth: France World of Origin: Earth Personality: Empathic, kind, fiesty, eccentric, often waxes poetic. History: She came to Sutekyo as a foreign exchange student, found her friends attacked by magical enemies, and a mysterious voice asked her if she wanted to save them. She now transforms into a devilish, powerful, and oh-so-stylish teifling that teleports across the battlefield, moving so fast she can literally dodge rain. [image: Lola_QuarterSize.png] Name: Lola Shisuzo Race: Changling (witchborn) Class: Alchemist Archetype: Construct Rider Gender: Female Size: Medium Alignment: Chaotic Neutral Current Location: Off of the coast of Trestise Nation of Birth: A segmented portion of the Plane of Axis World of Origin: Game Master has not yet given a name that I can recall... Personality: Aloof, quiet/non-talkative (child of a Mute Hag), erratic. History: Lola's in a currently campaign inspired by Suikoden and One Piece. In this game, the world was abandoned after a disaster where the inhabitants fled to a multitude of extradimensional spaces called Lesser Worlds. Like all changlings, she is unaware of her true nature, and that she is the daughter of a Mute Hag. Although she is not personally mute, she does not like to talk and will often respond to people or try to communicate with people using miming and magic tricks. Her favorite magic tricks are card tricks, although, she also uses dice and pebbles with cups (shell game). She rights a clockwork horse named Vandal. [image: Jiji_Flametongue_w_Robe.png] Name: Jiji Flametongue Race: Ifrit Class: Sorcerer Prestige Class: Arcane Savant Archetype: None Gender: Female Size: Medium Alignment: Chaotic Neutral Current Location: Unknown Nation of Birth: Plane of Fire World of Origin: Plane of Fire Personality: Egotistical, braggadocios, flirtatious. History: She's a character in a game inspired by the Tomb of Horrors, where people across the multiverse have joined forces to defeat Acererack once and for all. [image: Rilla.png] Name: Rilla Race: Drow Class: Paladin Archetype: Oath of Redemption Gender: Female Size: Medium Alignment: Lawful Good Current Location: Faerun Nation of Birth: Underdark World of Origin: Faerun Personality: Arrogant, overbearing, penitent, loyal, courageous. History: My first D&D 5E character. I was reluctant to play 5E, considering I was used to Pathfinder, and 2E was the D&D I was most familiar with. Rilla was orphaned as an infant. She wasn't even a year old. Her parents were refugees from the Underdark, and were murdered on sight. Finding the surviving children amongst the bodies and realizing they had killed refugees and not invaders, the paladins took the orphans to be raised by the clergy, the Temple of Rao. Rilla, having no knowledge of the Drow except of how she came to be at the temple, is a Paladin of Rao. Rao is not part of the main D&D pantheon, but I found him in the Players Handbook, so he was allowed, and he best fit Rilla's personality. Rilla avoids killing unless she absolutely has to, believing even the most evil of (living) people can be redeemed. Because of this backstory, I decided to reflect that in her character vital statistics, making her 60 years old, much younger than elves usually start adventuring. This is based on the premise that elves actually reach biological adulthood at 18, but aren't considered mature until 100. Raised by humans, she would not have this same standard. [image: Honesty8.png] Name: Honesty-8 Race: Android Class: Thought Scribe (Psion variant) Archetype: Gender: Female Size: Medium Alignment: Neutral Good Current Location: The Plane of Limbo, first officer of a planar ship. Nation of Birth: Unknown World of Origin: Golarion Personality: Androids have the emotionless trait. Honesty-8 is very literal minded. Take Lt. Commander Data's personality and push it to the most absurd conclusion. History: Her waking history literally starts with the campaigns she's been in, having awakened just weeks prior. She's explored a tomb trying to investigate a cult, and she's been recruited by a Planeship Captain to help fight evil across the multiverse. Somehow, she knows more about the ship than he does. He knows even less about the ship than she thinks he does. Would you believe, she did not start out in a comedy campaign? I was going to stop here with my Pathfinder/D&D characters, but I can't neglect showing off one of my Duskwalkers: [image: EphemeraFullPortrait.jpg] Name: Ephemera Race: Duskwalker (human) Class: Rogue Class: Magus Prestige Class: Arcane Trickster Archetype: None Gender: Female Size: Medium Alignment: Neutral Good Current Location: Golarion Nation of Birth: Razmiran World of Origin: Golarion Personality: Inquisitive, tells morbid and inappropriate jokes, is usually pleasant to speak with. When attacked she continues to make pleasant conversation, but it takes on a more chilling tone. History: Duskwalkers have died. That is where their history begins. Pharasma, the True Neutral Goddess of Birth and Death, despises the undead, considering them a mockery of death. Her psychopomps resurrect certain individuals that have helped to maintain the balance of life and death. They aren't given a specific task. They are simply allowed to live their lives as they see fit. But Duskwalkers have an unnatural hatred for the undead. They are partially incorporeal and can injure ghosts with mundane attacks. The Duskwalker comes into existence in a holy place of death, usually a cemetery, fully formed at the age of eight. They are usually shunned do to their associations with death, and often grow up stealing to survive. Sometimes, they remember their previous life. Sometimes they don't. Usually they remember bits and pieces. Ephemera, upon reaching adulthood, is a mercenary that routinely seeks employment with adventurers who need a bodyguard. She's particularly keen on jobs that will give her the chance to kill undead. Other Characters Marla the Martian [image: Marla_Portrait.png] [image: Marla_The_Martian.png] [image: Marla_The_Martian_Goes_Trick_or_Treating_Finished.png] [image: Marla_Halloween.png] Marla the Martian was created for the first game of Steve Jackson's Toon that I ever played in an RMN forum game run by Dudesoft. My premise for Marla was, "A space alien crash lands in Riverdale and hides out with Sabrina, The Teenage Witch." This is why the first picture I shared shows her in the Archie style. Zalma Koluchy [image: Zalma_Koluchy_Color.png] Inspired by another of Dudesoft's forum games, Zalma was created for the Galaxy Police. Obsessed with immortality, she's basically converted herself into a machine. How does this cybernetic mad scientist choose to apply her skills? By working as a forensic's expert! Mad != evil! She's just a little (a lot) kooky! Midori [image: Midori.png] Did you think I was done with Martians? Nope! Midori was made for a game of Troika! run by Hexatona! She's basically a more serious version of Marla, except she's a pop star, and her backstory is ripped off from Interstella 555. I did not realize at the time I created her that Troika!'s ultra-nihilist style was even zanier than Toon. I simply thought it was a game of light-hearted characters in a grimdark setting. Which...I guess it kind of is. But it's grimdark with Looney Tunes logic. Also, Midori is not the only pop star I've made and given a Japanese name that was just the word for a specific color. Obviously, midori means green, an obvious play on P!nk. Speaking of P!nk... Momoiro [image: Momoiro.png] I made Momoiro, whose name means "Pink", for RMN's first Gay Mak Jam. The protagonists for that game were... Sunny [image: Sunny.png] and... Jade [image: Jade.png] Star Fall Star Fall is a table top RPG I am developing inspired by games like Wing Commander, Privateer, and Space Rogue. Cover [image: Front_Cover.png] Human [image: Human1.png] Glimmock [image: Glimmok_2_book_background.png] Ships Gauntlet [image: Gauntlet.png] Javelin [image: Javelin.png] Interceptor [image: 03Interceptor.png] OSR [image: 497263.png] [image: 02MRK_lower_e.png] The Mystery of Moonriddle is my first and currently only OSR module and it's available on Drivethru RPG at The Mystery of Moonriddle. Portraits A couple of actress sketches I've done. Anna May Wong [image: Anna_May.png] [image: Annas_Gaze.png] Audrey Hepburn [image: Audrey.png] Fan Art Princess Allura and the Blue Lion [image: Allura_and_Lion_smaller.png] Raiden Shogun [image: The_Almighty_Violet_ThunderShare_Version.png]
  • 2 Topics
    3 Posts
    DecentTreatmentD
    Dude this is awesome. I've never played kh2 but I watched till the end because it's awesome to hear you talk about jrpg design. I love the idea of making optimization/mastery super satisfying but optional.
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