<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Optimizing the Fun Into A Game - Kingdom Hearts 2&#x27;s Brilliant Ecosystem]]></title><description><![CDATA[<p dir="auto"><a href="https://youtu.be/6dKYdVQL_0E?si=HBnnngDxa2xdCFio" rel="nofollow ugc">Watch Here!</a><br />
<img src="/assets/uploads/files/1781483296708-b1323dff-0dc3-4b69-aa15-cff311334895-image.png" alt="b1323dff-0dc3-4b69-aa15-cff311334895-image.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">A few months ago I participated in a program called The Artist's Way, which is a 12 week program meant to improve your mentality around art. During the first week I was asked to live out an "alternate dimension" version of myself, so I decided to play out a universe where I became a Youtube Video Essayist instead of a game designer. This is the result!</p>
<p dir="auto">I have a lot of passion for game design and ecosystems and I feel I appreciate these things in a way others often overlook, so I'm really proud of this! I didn't want to get hung up about numbers and views and all of that, so I published it on my alt account where I've done very little substantial work, and it ended up getting a modest following.</p>
<p dir="auto">If you have any interest in Kingdom Hearts or video game ecosystems, I think you'll really enjoy this!</p>
]]></description><link>https://forum.electricairship.com/topic/64/optimizing-the-fun-into-a-game-kingdom-hearts-2-s-brilliant-ecosystem</link><generator>RSS for Node</generator><lastBuildDate>Wed, 17 Jun 2026 15:10:35 GMT</lastBuildDate><atom:link href="https://forum.electricairship.com/topic/64.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 15 Jun 2026 00:29:00 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Optimizing the Fun Into A Game - Kingdom Hearts 2&#x27;s Brilliant Ecosystem on Tue, 16 Jun 2026 00:48:49 GMT]]></title><description><![CDATA[<p dir="auto">Dude this is awesome. I've never played kh2 but I watched till the end because it's awesome to hear you talk about jrpg design. I love the idea of making optimization/mastery super satisfying but optional.</p>
]]></description><link>https://forum.electricairship.com/post/116</link><guid isPermaLink="true">https://forum.electricairship.com/post/116</guid><dc:creator><![CDATA[DecentTreatment]]></dc:creator><pubDate>Tue, 16 Jun 2026 00:48:49 GMT</pubDate></item></channel></rss>